Thank you! This also restored the missing SECONDARY_CONTROL on multiTile (though it is not longer centered - is this by design?) and fixes various UI glitches I was holding back on reporting until after the update - looks like I saved myself some work.
While I do like the rectangular tap targets for devices, numeric displays in the device list (populated via valueTile) are now really big™ (i.e., bigger and bolder than the device name) which makes for a very unbalanced appearance (even more so as the icons seems to have gotten smaller). With the value taking up so much room, going into a device’s details has gotten slightly more difficult for one-handed use. Would it be possible to show the device details for items that don’t have an action associated with their main tile when clicking on the value as well (i.e., not just the left ⅔)?
It’s better, but it’s still broken. Honestly it doesn’t look like this was tested at all. If you know what’s there, or if, like me, you can see the screen but you are still using voiceover to navigate, you can now leave the pop-up menu screen. So that’s good. But if you’re a first-time user or you cannot see it at all, you will not be able to navigate.
In the last version, there was no way to dismiss the pop up at all.
Now you can dismiss it if you can find it. But the buttons from the previous screen, such as the dashboard, are still active when you are on the popup. In some cases these overlap with the popup buttons, which can be really confusing.
If you are listening to voiceover read through the options on the screen, you will get options that you should not actually have, because they belong to the previous screen (the one that visually looks like it’s underneath the pop up.)
(Also, although not strictly a bug, I do still recommend that you make the text name of the hamburger icon “menu” instead of “hamburger.”)
Here are some examples. In the first screenshot, you can see that there is still a ghost button for the hamburger icon from the previous screen. That’s the white outline in the upper right.
The following two screenshots will show you that there are two overlapping buttons. One is from the nav bar on the dashboard. The other is for the support icon on the pop up. Notice how the white outlines in the lower right shift slightly. What that’s showing you is that there are two overlapping buttons there.
Also note that the options in the center of the screen on the pop up are not labeled “button,” although they should be.
So someone listening to this will hear “notifications” but will not know that that is a clickable option.
So if I were grading this, for someone who is blind I think it remains unusable. For someone like me, it remains voice – unfriendly, but it is usable in the sense that I’m not locked out of anything. It’s a lot of work, though, because since I don’t know what is clickable and what is not I either have to remember or I have to guess, which could mean additional clicking. And of course where there is an overlap, someone who can see the screen but is using voice over might think they were clicking on one option when in fact they are clicking on something else.
Definitely a step forward, but needs a lot of QA yet.
At this point I wish I lived close to JD just to go help him with crap when the updates breaks his accessibility. Just not acceptable in this day.
As for the update, ugly as sin. But I guess they are trying. Still hate the ‘hamburger’ and how it hides stuff. The bigger touch points are nice, but ugly option. Why not make the whole right side of the row be a touch point or something. Im not a designer so dont listen to me.
Not found anything broken…yet. But I use things so lightly.