I want my siren to go off if vibration is detected on a back window. So I’m trying to edit the Smart Security app so that it includes the acceleration capability of the SmartSense multi sensor. It seems straightforward enough, but when I test it, the acceleration sensor won’t turn on the siren. Here is the code. Basically, every time the program references a contact sensor, I added a section for the acceleration sensor below it.
Can anyone help me? My house has been burglarized twice in the past month and I’m desperate to get all my security up and running. Thank you!
/**
* Smart Security
*
* Author: SmartThings
* Date: 2013-03-07
*/
definition(
name: "Smart Security",
namespace: "smartthings",
author: "SmartThings",
description: "Alerts you when there are intruders but not when you just got up for a glass of water in the middle of the night",
category: "Safety & Security",
iconUrl: "https://s3.amazonaws.com/smartapp-icons/SafetyAndSecurity/App-IsItSafe.png",
iconX2Url: "https://s3.amazonaws.com/smartapp-icons/SafetyAndSecurity/App-IsItSafe@2x.png"
)
preferences {
section("Sensors detecting an intruder") {
input "intrusionMotions", "capability.motionSensor", title: "Motion Sensors", multiple: true, required: false
input "intrusionContacts", "capability.contactSensor", title: "Contact Sensors", multiple: true, required: false
input "intrusionAcceleration", "capability.accelerationSensor", title: "Vibration Sensors", multiple: true, required: false
}
section("Sensors detecting residents") {
input "residentMotions", "capability.motionSensor", title: "Motion Sensors", multiple: true, required: false
}
section("Alarm settings and actions") {
input "alarms", "capability.alarm", title: "Which Alarm(s)", multiple: true, required: false
input "silent", "text", title: "Silent alarm only (Yes/No)"
input "seconds", "number", title: "Delay in seconds before siren sounds"
input "lights", "capability.switch", title: "Flash these lights (optional)", multiple: true, required: false
input "newMode", "mode", title: "Change to this mode (optional)", required: false
}
section("Notify others (optional)") {
input "textMessage", "text", title: "Send this message", multiple: false, required: false
input "phone", "text", title: "To this phone", multiple: false, required: false
}
section("Arm system when residents quiet for (default 3 minutes)") {
input "residentsQuietThreshold", "number", title: "Time in minutes", required: false
}
}
def installed() {
log.debug "INSTALLED"
subscribeToEvents()
state.alarmActive = null
}
def updated() {
log.debug "UPDATED"
unsubscribe()
subscribeToEvents()
unschedule()
state.alarmActive = null
state.residentsAreUp = null
state.lastIntruderMotion = null
alarms?.off()
}
private subscribeToEvents()
{
subscribe intrusionMotions, "motion", intruderMotion
subscribe residentMotions, "motion", residentMotion
subscribe intrusionContacts, "contact", contact
subscribe intrustionAcceleration, "vibration", intruderAcceleration
subscribe alarms, "alarm", alarm
subscribe(app, appTouch)
}
private residentsHaveBeenQuiet()
{
def threshold = ((residentsQuietThreshold != null && residentsQuietThreshold != "") ? residentsQuietThreshold : 3) * 60 * 1000
def result = true
def t0 = new Date(now() - threshold)
for (sensor in residentMotions) {
def recentStates = sensor.statesSince("motion", t0)
if (recentStates.find{it.value == "active"}) {
result = false
break
}
}
log.debug "residentsHaveBeenQuiet: $result"
result
}
private intruderMotionInactive()
{
def result = true
for (sensor in intrusionMotions) {
if (sensor.currentMotion == "active") {
result = false
break
}
}
result
}
private isResidentMotionSensor(evt)
{
residentMotions?.find{it.id == evt.deviceId} != null
}
def appTouch(evt)
{
alarms?.off()
state.alarmActive = false
}
// Here to handle old subscriptions
def motion(evt)
{
if (isResidentMotionSensor(evt)) {
log.debug "resident motion, $evt.name: $evt.value"
residentMotion(evt)
}
else {
log.debug "intruder motion, $evt.name: $evt.value"
intruderMotion(evt)
}
}
def intruderMotion(evt)
{
if (evt.value == "active") {
log.debug "motion by potential intruder, residentsAreUp: $state.residentsAreUp"
if (!state.residentsAreUp) {
log.trace "checking if residents have been quiet"
if (residentsHaveBeenQuiet()) {
log.trace "calling startAlarmSequence"
startAlarmSequence()
}
else {
log.trace "calling disarmIntrusionDetection"
disarmIntrusionDetection()
}
}
}
state.lastIntruderMotion = now()
}
def residentMotion(evt)
{
// Don't think we need this any more
//if (evt.value == "inactive") {
// if (state.residentsAreUp) {
// startReArmSequence()
// }
//}
}
def contact(evt)
{
if (evt.value == "open") {
// TODO - check for residents being up?
if (!state.residentsAreUp) {
if (residentsHaveBeenQuiet()) {
startAlarmSequence()
}
else {
disarmIntrusionDetection()
}
}
}
}
def intruderAcceleration(evt)
{
if (evt.value == "active") {
// TODO - check for residents being up?
if (!state.residentsAreUp) {
if (residentsHaveBeenQuiet()) {
startAlarmSequence()
}
else {
disarmIntrusionDetection()
}
}
}
}
def alarm(evt)
{
log.debug "$evt.name: $evt.value"
if (evt.value == "off") {
alarms?.off()
state.alarmActive = false
}
}
private disarmIntrusionDetection()
{
log.debug "residents are up, disarming intrusion detection"
state.residentsAreUp = true
scheduleReArmCheck()
}
private scheduleReArmCheck()
{
def cron = "0 * * * * ?"
schedule(cron, "checkForReArm")
log.debug "Starting re-arm check, cron: $cron"
}
def checkForReArm()
{
def threshold = ((residentsQuietThreshold != null && residentsQuietThreshold != "") ? residentsQuietThreshold : 3) * 60 * 1000
log.debug "checkForReArm: threshold is $threshold"
// check last intruder motion
def lastIntruderMotion = state.lastIntruderMotion
log.debug "checkForReArm: lastIntruderMotion=$lastIntruderMotion"
if (lastIntruderMotion != null)
{
log.debug "checkForReArm, time since last intruder motion: ${now() - lastIntruderMotion}"
if (now() - lastIntruderMotion > threshold) {
log.debug "re-arming intrusion detection"
state.residentsAreUp = false
unschedule()
}
}
else {
log.warn "checkForReArm: lastIntruderMotion was null, unable to check for re-arming intrusion detection"
}
}
private startAlarmSequence()
{
if (state.alarmActive) {
log.debug "alarm already active"
}
else {
state.alarmActive = true
log.debug "starting alarm sequence"
sendPush("Potential intruder detected!")
if (newMode) {
setLocationMode(newMode)
}
if (silentAlarm()) {
log.debug "Silent alarm only"
alarms?.strobe()
if (phone) {
sendSms(phone, textMessage ?: "Potential intruder detected")
}
}
else {
def delayTime = seconds
if (delayTime) {
alarms?.strobe()
runIn(delayTime, "soundSiren")
log.debug "Sounding siren in $delayTime seconds"
}
else {
soundSiren()
}
}
if (lights) {
flashLights(Math.min((seconds/2) as Integer, 10))
}
}
}
def soundSiren()
{
if (state.alarmActive) {
log.debug "Sounding siren"
if (phone) {
sendSms(phone, textMessage ?: "Potential intruder detected")
}
alarms?.both()
if (lights) {
log.debug "continue flashing lights"
continueFlashing()
}
}
else {
log.debug "alarm activation aborted"
}
unschedule("soundSiren") // Temporary work-around to scheduling bug
}
def continueFlashing()
{
unschedule()
if (state.alarmActive) {
flashLights(10)
schedule(util.cronExpression(now() + 10000), "continueFlashing")
}
}
private flashLights(numFlashes) {
def onFor = 1000
def offFor = 1000
log.debug "FLASHING $numFlashes times"
def delay = 1L
numFlashes.times {
log.trace "Switch on after $delay msec"
lights?.on(delay: delay)
delay += onFor
log.trace "Switch off after $delay msec"
lights?.off(delay: delay)
delay += offFor
}
}
private silentAlarm()
{
silent?.toLowerCase() in ["yes","true","y"]
}