Unreliable widgets iOS

Hi all

I used to have an issue where unexpected scenes would run when I activated a different scene from the widget on the iOS app. I haven’t seen that for a while.

What I’m noticing now is that widgets only run their respective scenes about 50% of the time. Seems it’s almost dependent upon which part of the automations screen the app opens to as to whether or not it will run.

Anyone else notice this and or have a fix?


same story here