Widgets don't work properly in the iOS app

Anyone use widgets in the iOS app to control Scenes?

Anyone else notice that the widget won’t run if the Automations page is scrolled such that the widget is not visible on the screen when it opens? It’s the strangest behavior in that it seems highly dependent on the visibility of the widget on the screen when the app opens. It was a disappointment when the new app needed to be ‘launched’ in order to run a widget from the lock screen on iOS, and this odd behavior makes it a game of chance as to whether or not it will run. Well over a year later and it still works about as well as it did the day it launched. :poop:

Widgets and the Centralite keypad are the only way my wife can interact with the system, and soon both will be useless.