Android 2.0.8 - Release Notes - 1/26/2016

A temporary hack:

    // Determine OS intended behaviors based on value behaviors (urrgghhh.....ST!)
    def upLevel
    if (!state.lastLevelUpDown)
        state.lastLevelUpDown = 0 // If it isn't defined lets baseline it

    if ((state.lastLevelUpDown == 1) && (value == 1)) // Last time it was 1 and again it's 1 its increase
    	upLevel = true
    else if ((state.lastLevelUpDown == 0) && (value == 0)) // Last time it was 0 and again it's 0 then it's decrease
    	upLevel = false
    else if ((state.lastLevelUpDown == -1) && (value == -1)) // Last time it was -1 and again it's -1 then it's decrease
    	upLevel = false
    else if ((value - state.lastLevelUpDown) > 0) // If it's increasing then it's up
    	upLevel = true
    else if ((value - state.lastLevelUpDown) < 0) // If it's decreasing then it's down
    	upLevel = false
    else
        log.error "UNDEFINED STATE, CONTACT DEVELOPER. Last level $state.lastLevelUpDown, Current level, $value"

    state.lastLevelUpDown = value // Save it
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