New iOS Problem

I assume that this is related to the iOS multi component device issue as the scene uses a multi component device Has anyone else had this occur

Do you also use any android devices?

Yes I use an old Pixel XL to do any routines that involve multi component devices.

ah, ok. The current version of Android has some features that haven’t arrived on iOS yet. So I suspect it’s related to that. Hopefully it resolves with the next iOS update.

Just ran into the same thing, thanks for posting.