Unknown light BULBS?

The first thing you need to do is publish the following Device Type Handler (DTH) in the Device Handlers section on your IDE.

Here is an overview but I will also try and explain.

First log on to the ide.
Select My Location from the options at the top of the page.
Now select Home.
You are now in your IDE.
Copy and save the url in the address bar as this is the Server/Shard your hub is connected to. Always go back to this address to get to your IDE location.
Now click on My Device Handlers at the top of the page.
Click on create a new device handler.
On this page you will have 4 tabs.
Click on From Code.
Copy and paste in this code.

/**

  • Improved Zigbee Hue RGBW Bulb MultiAttribute
  • Removed the color adjuster. Added parsers for level and hue
  • Copyright 2015 SmartThings
  • Licensed under the Apache License, Version 2.0 (the “License”); you may not use this file except
  • in compliance with the License. You may obtain a copy of the License at:
  •  http://www.apache.org/licenses/LICENSE-2.0
    
  • Unless required by applicable law or agreed to in writing, software distributed under the License is distributed
  • on an “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License
  • for the specific language governing permissions and limitations under the License.
  • Update 11/1/2015: Fixed a couple bugs and made unreachable events hidden. Thanks to Ian (mojo_333) for recognizing.

*/

metadata {
// Automatically generated. Make future change here.
definition (name: “Improved Zigbee Hue Bulb MA”, namespace: “smartthings”, author: “SmartThings”) {
capability “Switch Level”
capability “Actuator”
capability “Color Control”
capability “Color Temperature”
capability “Switch”
capability “Configuration”
capability “Polling”
capability “Refresh”
capability “Sensor”

    command "setAdjustedColor"
    
    // This is a new temporary counter to keep track of no responses
    attribute "unreachable", "number"
    attribute "colorMode", "string"
    attribute "colorName", "string"
    attribute "switchColor", "string"

	fingerprint profileId: "C05E", inClusters: "0000,0003,0004,0005,0006,0008,0300,1000", outClusters: "0019"
}

// simulator metadata
simulator {
	// status messages
	status "on": "on/off: 1"
	status "off": "on/off: 0"

	// reply messages
	reply "zcl on-off on": "on/off: 1"
	reply "zcl on-off off": "on/off: 0"
}

// UI tile definitions
tiles (scale: 2){
	multiAttributeTile(name: "switch", type: "lighting", width: 6, height: 4, canChangeIcon: true) {
    	tileAttribute("device.switchColor", key: "PRIMARY_CONTROL") {
			attributeState "off", label: '${currentValue}', action: "switch.on", icon: "st.switches.switch.off", backgroundColor: "#ffffff"
        	attributeState "Red", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#ff0000"
        	attributeState "Brick Red", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#ff3700"
			attributeState "Safety Orange", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#ff6F00"
			attributeState "Dark Orange", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#ff9900"
        	attributeState "Amber", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#ffbf00"
        	attributeState "Gold", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#ffe1000"
        	attributeState "Yellow", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#ffff00"
			attributeState "Electric Lime", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#bfff00"
        	attributeState "Lawn Green", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#88ff00"
        	attributeState "Bright Green", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#48ff00"
        	attributeState "Lime", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#00ff11"
        	attributeState "Spring Green", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#00ff6a"
        	attributeState "Turquoise", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#00ffd0"
        	attributeState "Aqua", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#00ffff"
        	attributeState "Sky Blue", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#00bfff"
        	attributeState "Dodger Blue", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#007bff"
        	attributeState "Navy Blue", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#0050ff"
        	attributeState "Blue", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#0000ff"
        	attributeState "Han Purple", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#3b00ff"
        	attributeState "Electric Indigo", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#6600ff"
        	attributeState "Electric Purple", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#b200ff"
        	attributeState "Orchid Purple", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#e900ff"
        	attributeState "Magenta", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#ff00dc"
        	attributeState "Hot Pink", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#ff00aa"
        	attributeState "Deep Pink", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#ff007b"
        	attributeState "Raspberry", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#ff0061"
        	attributeState "Crimson", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#ff003b"
        	attributeState "White", label: '${currentValue}', action: "switch.off", icon: "st.switches.switch.on", backgroundColor: "#79b821"
		}
        tileAttribute ("device.color", key: "COLOR_CONTROL") {
        	attributeState "color", action: "setAdjustedColor"
        }
        tileAttribute ("device.level", key: "SECONDARY_CONTROL") {
        	attributeState "level", label: 'Level is ${currentValue}%'
        }
    }
    standardTile("refresh", "device.switch", height: 2, width: 2, inactiveLabel: false, decoration: "flat") {
		state "default", label:"", action:"refresh.refresh", icon:"st.secondary.refresh"
	}
	controlTile("levelSliderControl", "device.level", "slider", height: 1, width: 4, inactiveLabel: false) {
		state "level", action:"switch level.setLevel"
	}
    controlTile("colorTempSliderControl", "device.colorTemperature", "slider", height: 1, width: 4, inactiveLabel: false, range:"(2000..6500)") {
        state "colorTemperature", action:"color temperature.setColorTemperature"
    }
    valueTile("colorTemp", "device.colorTemperature", height: 1, width: 2, inactiveLabel: false, decoration: "flat") {
        state "colorTemperature", label: '${currentValue} K'
    }
    valueTile("colorName", "device.colorName", height: 1, width: 2, inactiveLabel: false, decoration: "flat") {
        state "colorName", label: '${currentValue}'
    }
    valueTile("colorMode", "device.colorMode", height: 2, width: 2, inactiveLabel: false, decoration: "flat") {
        state "colorMode", label: '${currentValue}'
    }
    
    
	main(["switch"])
	details(["switch", "levelSliderControl", "colorName", "colorTempSliderControl", "colorTemp", "colorMode", "refresh"])
}

}

// Parse incoming device messages to generate events
def parse(String description) {
log.info “description is $description”

sendEvent(name: "unreachable", value: 0, displayed: false)

if (description?.startsWith("catchall:")) {
    if(description?.endsWith("0100") ||description?.endsWith("1001") || description?.matches("on/off\\s*:\\s*1"))
    {
        def result = createEvent(name: "switch", value: "on")
        sendEvent(name: "switchColor", value: ( device.currentValue("colorMode") == "White" ? "White" : device.currentValue("colorName")), displayed: false)
        log.debug "Parse returned ${result?.descriptionText}"
        return result
    }
    else if(description?.endsWith("0000") || description?.endsWith("1000") || description?.matches("on/off\\s*:\\s*0"))
    {
        if(!(description?.startsWith("catchall: 0104 0300") || description?.startsWith("catchall: 0104 0008"))){
            def result = createEvent(name: "switch", value: "off")
            sendEvent(name: "switchColor", value: "off", displayed: false)
            log.debug "Parse returned ${result?.descriptionText}"
            return result
        }
    }
}
else if (description?.startsWith("read attr -")) {
    def descMap = parseDescriptionAsMap(description)
   // log.trace "descMap : $descMap"

    if (descMap.cluster == "0300") {
        if(descMap.attrId == "0000"){  //Hue Attribute
            def hueValue = Math.round(convertHexToInt(descMap.value) / 255 * 100)
            log.debug "Hue value returned is $hueValue"
            def colorName = getColorName(hueValue)
			sendEvent(name: "colorName", value: colorName)
            if (device.currentValue("switch") == "on") { sendEvent(name: "switchColor", value: ( device.currentValue("colorMode") == "White" ? "White" : device.currentValue("colorName")), displayed: false) }
            sendEvent(name: "hue", value: hueValue, displayed:false)
        }
        else if(descMap.attrId == "0001"){ //Saturation Attribute
            def saturationValue = Math.round(convertHexToInt(descMap.value) / 255 * 100)
            log.debug "Saturation from refresh is $saturationValue"
            sendEvent(name: "saturation", value: saturationValue, displayed:false)
        }
        else if( descMap.attrId == "0007") {
            def tempInMired = convertHexToInt(descMap.value)
        	def tempInKelvin = Math.round(1000000/tempInMired)
            log.debug "Color temperature returned is $tempInKelvin"
        	sendEvent(name: "colorTemperature", value: tempInKelvin)
        }
        else if( descMap.attrId == "0008") {
        	def colorModeValue = (descMap.value == "02" ? "White" : "Color")
            log.debug "Color mode returned $colorModeValue"
            sendEvent(name: "colorMode", value: colorModeValue)
            if (device.currentValue("switch") == "on") {
            	sendEvent(name: "switchColor", value: (descMap.value == "02" ? "White" : device.currentValue("colorName")), displayed: false)
            }
        }
    }
    else if(descMap.cluster == "0008"){
        def dimmerValue = Math.round(convertHexToInt(descMap.value) * 100 / 255)
        log.debug "dimmer value is $dimmerValue"
        sendEvent(name: "level", value: dimmerValue)
    }
}
else {
    def name = description?.startsWith("on/off: ") ? "switch" : null
	def value = null
    if (name == "switch") {
        value = (description?.endsWith(" 1") ? "on" : "off")
    	log.debug value
        sendEvent(name: "switchColor", value: (value == "off" ? "off" : device.currentValue("colorName")), displayed: false)
    }
    else { value = null }
    def result = createEvent(name: name, value: value)
    log.debug "Parse returned ${result?.descriptionText}"
    return result
}

}

def parseDescriptionAsMap(description) {
(description - “read attr - “).split(”,”).inject([:]) { map, param →
def nameAndValue = param.split(“:”)
map += [(nameAndValue[0].trim()):nameAndValue[1].trim()]
}
}

def on() {
// just assume it works for now
log.debug “on()”
sendEvent(name: “switch”, value: “on”)
sendEvent(name: “switchColor”, value: ( device.currentValue(“colorMode”) == “White” ? “White” : device.currentValue(“colorName”)), displayed: false)
“st cmd 0x${device.deviceNetworkId} ${endpointId} 6 1 {}”
}

def off() {
// just assume it works for now
log.debug “off()”
sendEvent(name: “switch”, value: “off”)
sendEvent(name: “switchColor”, value: “off”, displayed: false)
“st cmd 0x${device.deviceNetworkId} ${endpointId} 6 0 {}”
}

def setColorTemperature(value) {
if(value<101){
value = (value*38) + 2700 //Calculation of mapping 0-100 to 2700-6500
}

def tempInMired = Math.round(1000000/value)
def finalHex = swapEndianHex(hexF(tempInMired, 4))

// def genericName = getGenericName(value)
// log.debug “generic name is : $genericName”

def cmds = []

if (device.latestValue("switch") == "off") {
    cmds << "st cmd 0x${device.deviceNetworkId} ${endpointId} 6 1 {}"
    cmds << "delay 150"
}
sendEvent(name: "colorTemperature", value: value, displayed:false)
sendEvent(name: "colorMode", value: "White")
sendEvent(name: "switchColor", value: "White", displayed: false)

// sendEvent(name: “colorName”, value: genericName)

cmds << "st cmd 0x${device.deviceNetworkId} ${endpointId} 0x0300 0x0a {${finalHex} 2000}"

cmds

}

def setHue(value) {
def max = 0xfe
// log.trace “setHue($value)”
sendEvent(name: “hue”, value: value)
def scaledValue = Math.round(value * max / 100.0)
def cmd = “st cmd 0x${device.deviceNetworkId} ${endpointId} 0x300 0x00 {${hex(scaledValue)} 00 2000}”
//log.info cmd
cmd
}

def setAdjustedColor(value) {
// log.debug “setAdjustedColor: ${value}”
def adjusted = value + [:]
adjusted.level = null // needed because color picker always sends 100
setColor(adjusted)
}

def setColor(value){
log.trace “setColor($value)”
def max = 0xfe
if (value.hue == 0 && value.saturation == 0) { setColorTemperature(3500) }
else if (value.red == 255 && value.blue == 185 && value.green == 255) { setColorTemperature(2700) }
else {
if (value.hex) { sendEvent(name: “color”, value: value.hex, displayed:false)}

def colorName = getColorName(value.hue)
sendEvent(name: "colorName", value: colorName)
sendEvent(name: "colorMode", value: "Color")
sendEvent(name: "switchColor", value: device.currentValue("colorName"), displayed: false)

log.debug "color name is : $colorName"
sendEvent(name: "hue", value: value.hue, displayed:false)
sendEvent(name: "saturation", value: value.saturation, displayed:false)
def scaledHueValue = evenHex(Math.round(value.hue * max / 100.0))
def scaledSatValue = evenHex(Math.round(value.saturation * max / 100.0))

def cmd = []
if (value.switch != "off" && device.latestValue("switch") == "off") {
    cmd << "st cmd 0x${device.deviceNetworkId} ${endpointId} 6 1 {}"
    cmd << "delay 150"
}

cmd << "st cmd 0x${device.deviceNetworkId} ${endpointId} 0x300 0x06 {${scaledHueValue} ${scaledSatValue} 2000}"

if (value.level) {
    state.levelValue = value.level
    sendEvent(name: "level", value: value.level)
    def level = hex(value.level * 2.55)
    if(value == 1) { level = hex(1) }
    cmd << "st cmd 0x${device.deviceNetworkId} ${endpointId} 8 4 {${level} 1500}"
}

if (value.switch == "off") {
    cmd << "delay 150"
    cmd << off()
}

cmd
}

}

def setSaturation(value) {

def max = 0xfe

// log.trace “setSaturation($value)”
sendEvent(name: “saturation”, value: value)
def scaledValue = Math.round(value * max / 100.0)
def cmd = “st cmd 0x${device.deviceNetworkId} ${endpointId} 0x300 0x03 {${hex(scaledValue)} 2000}”
//log.info cmd
cmd
}

def refresh() {

def unreachable = device.currentValue("unreachable")
if(unreachable == null) { 
	sendEvent(name: 'unreachable', value: 1, displayed: false)
}
else { 
	sendEvent(name: 'unreachable', value: unreachable + 1, displayed: false)
}
if(unreachable > 2) { 
	sendEvent(name: "switch", value: "off")
    sendEvent(name: "switchColor", value: "off", displayed: false)
}

// Ping the device with color as to not get out of sync
[
“st rattr 0x${device.deviceNetworkId} ${endpointId} 6 0”, “delay 500”,
“st rattr 0x${device.deviceNetworkId} ${endpointId} 8 0”, “delay 500”,
“st rattr 0x${device.deviceNetworkId} ${endpointId} 0x0300 1”,“delay 500”,
“st rattr 0x${device.deviceNetworkId} ${endpointId} 0x0300 0”,“delay 500”,
“st rattr 0x${device.deviceNetworkId} ${endpointId} 0x0300 7”,“delay 500”,
“st rattr 0x${device.deviceNetworkId} ${endpointId} 0x0300 8”, “delay 500”,
“st wattr 0x${device.deviceNetworkId} ${endpointId} 8 0x10 0x21 {0015}”

]

}

def poll(){
log.debug “Poll is calling refresh”
refresh()
}

def configure(){
log.debug “Initiating configuration reporting and binding”

[  
	"zdo bind 0x${device.deviceNetworkId} ${endpointId} 1 6 {${device.zigbeeId}} {}", "delay 1000",
	"zdo bind 0x${device.deviceNetworkId} ${endpointId} 1 8 {${device.zigbeeId}} {}", "delay 1000",
    "zdo bind 0x${device.deviceNetworkId} ${endpointId} 1 0x0300 {${device.zigbeeId}} {}"
]

}

//input Hue Integer values; returns color name for saturation 100%
private getColorName(hueValue){
if(hueValue>360 || hueValue<0)
return

hueValue = Math.round(hueValue / 100 * 360)

log.debug "hue value is $hueValue"

def colorName = "Color Mode"
if(hueValue>=0 && hueValue <= 4){
    colorName = "Red"
}
else if (hueValue>=5 && hueValue <=21 ){
    colorName = "Brick Red"
}
else if (hueValue>=22 && hueValue <=30 ){
    colorName = "Safety Orange"
}
else if (hueValue>=31 && hueValue <=40 ){
    colorName = "Dark Orange"
}
else if (hueValue>=41 && hueValue <=49 ){
    colorName = "Amber"
}
else if (hueValue>=50 && hueValue <=56 ){
    colorName = "Gold"
}
else if (hueValue>=57 && hueValue <=65 ){
    colorName = "Yellow"
}
else if (hueValue>=66 && hueValue <=83 ){
    colorName = "Electric Lime"
}
else if (hueValue>=84 && hueValue <=93 ){
    colorName = "Lawn Green"
}
else if (hueValue>=94 && hueValue <=112 ){
    colorName = "Bright Green"
}
else if (hueValue>=113 && hueValue <=135 ){
    colorName = "Lime"
}
else if (hueValue>=136 && hueValue <=166 ){
    colorName = "Spring Green"
}
else if (hueValue>=167 && hueValue <=171 ){
    colorName = "Turquoise"
}
else if (hueValue>=172 && hueValue <=187 ){
    colorName = "Aqua"
}
else if (hueValue>=188 && hueValue <=203 ){
    colorName = "Sky Blue"
}
else if (hueValue>=204 && hueValue <=217 ){
    colorName = "Dodger Blue"
}
else if (hueValue>=218 && hueValue <=223 ){
    colorName = "Navy Blue"
}
else if (hueValue>=224 && hueValue <=251 ){
    colorName = "Blue"
}
else if (hueValue>=252 && hueValue <=256 ){
    colorName = "Han Purple"
}
else if (hueValue>=257 && hueValue <=274 ){
    colorName = "Electric Indigo"
}
else if (hueValue>=275 && hueValue <=289 ){
    colorName = "Electric Purple"
}
else if (hueValue>=290 && hueValue <=300 ){
    colorName = "Orchid Purple"
}
else if (hueValue>=301 && hueValue <=315 ){
    colorName = "Magenta"
}
else if (hueValue>=316 && hueValue <=326 ){
    colorName = "Hot Pink"
}
else if (hueValue>=327 && hueValue <=335 ){
    colorName = "Deep Pink"
}
else if (hueValue>=336 && hueValue <=339 ){
    colorName = "Raspberry"
}
else if (hueValue>=340 && hueValue <=352 ){
    colorName = "Crimson"
}
else if (hueValue>=353 && hueValue <=360 ){
    colorName = "Red"
}

colorName

}

def setLevel(value) {
log.trace “setLevel($value)”

def unreachable = device.currentValue("unreachable")
log.debug unreachable
if(unreachable == null) { 
	sendEvent(name: 'unreachable', value: 1, displayed: false)
}
else { 
	sendEvent(name: 'unreachable', value: unreachable + 1, displayed: false)
}
if(unreachable > 2) { 
	sendEvent(name: "switch", value: "off")
    sendEvent(name: "switchColor", value: "off", displayed: false)
}

def cmds = []

if (value == 0) {
	sendEvent(name: "switch", value: "off")
    sendEvent(name: "switchColor", value: "off", displayed: false)
	cmds << "st cmd 0x${device.deviceNetworkId} ${endpointId} 6 0 {}"
}
else if (device.currentValue("switch") == "off" && unreachable < 2) {
	sendEvent(name: "switch", value: "on")
    log.debug device.currentValue("colorMode")
    sendEvent(name: "switchColor", value: (device.currentValue("colorMode") == "White" ? "White" : device.currentValue("colorName")), displayed: false)
}

sendEvent(name: "level", value: value)
def level = hex(value * 2.55)
	if(value == 1) { level = hex(1) }
cmds << "st cmd 0x${device.deviceNetworkId} ${endpointId} 8 4 {${level} 1500}"

//log.debug cmds
cmds

}

private getEndpointId() {
new BigInteger(device.endpointId, 16).toString()
}

private hex(value, width=2) {
def s = new BigInteger(Math.round(value).toString()).toString(16)
while (s.size() < width) {
s = “0” + s
}
s
}

private evenHex(value){
def s = new BigInteger(Math.round(value).toString()).toString(16)
while (s.size() % 2 != 0) {
s = “0” + s
}
s
}

//Need to reverse array of size 2
private byte reverseArray(byte array) {
byte tmp;
tmp = array[1];
array[1] = array[0];
array[0] = tmp;
return array
}

private hexF(value, width) {
def s = new BigInteger(Math.round(value).toString()).toString(16)
while (s.size() < width) {
s = “0” + s
}
s
}

private String swapEndianHex(String hex) {
reverseArray(hex.decodeHex()).encodeHex()
}

private Integer convertHexToInt(hex) {
Integer.parseInt(hex,16)
}

/**END

At the bottom of the page click on create.
When this has been done you will see some more buttons.
Click on Save and then Publish. You will then get an option ‘For Me’. Click on that.
You know have a published DTH.
Let me know when you have done all this.