I’m posting the code here for reference, if you don’t mind:
Perhaps we can debug it.
/**
* Mood Cube
*
* Copyright 2014 SmartThings, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License
* for the specific language governing permissions and limitations under the License.
*
*/
/************
* Metadata *
************/
definition(
name: "Mood Cube",
namespace: "smartthings",
author: "SmartThings",
description: "Set your lighting by rotating a cube containing a SmartSense Multi",
category: "SmartThings Labs",
iconUrl: "https://s3.amazonaws.com/smartapp-icons/Convenience/App-LightUpMyWorld.png",
iconX2Url: "https://s3.amazonaws.com/smartapp-icons/Convenience/App-LightUpMyWorld@2x.png"
)
/**********
* Setup *
**********/
preferences {
page(name: "mainPage", title: "", nextPage: "scenesPage", uninstall: true) {
section("Use the orientation of this cube") {
input "cube", "capability.threeAxis", required: false, title: "SmartSense Multi sensor"
}
section("To control these lights") {
input "lights", "capability.switch", multiple: true, required: false, title: "Lights, switches & dimmers"
}
section([title: " ", mobileOnly:true]) {
label title: "Assign a name", required: false
mode title: "Set for specific mode(s)", required: false
}
}
page(name: "scenesPage", title: "Scenes", install: true, uninstall: true)
page(name: "scenePage", title: "Scene", install: false, uninstall: false, previousPage: "scenesPage")
page(name: "devicePage", install: false, uninstall: false, previousPage: "scenePage")
page(name: "saveStatesPage", install: false, uninstall: false, previousPage: "scenePage")
}
def scenesPage() {
log.debug "scenesPage()"
def sceneId = getOrientation()
dynamicPage(name:"scenesPage") {
section {
for (num in 1..6) {
href "scenePage", title: "${num}. ${sceneName(num)}${sceneId==num ? ' (current)' : ''}", params: [sceneId:num], description: "", state: sceneIsDefined(num) ? "complete" : "incomplete"
}
}
section {
href "scenesPage", title: "Refresh", description: ""
}
}
}
def scenePage(params=[:]) {
log.debug "scenePage($params)"
def currentSceneId = getOrientation()
def sceneId = params.sceneId as Integer ?: state.lastDisplayedSceneId
state.lastDisplayedSceneId = sceneId
dynamicPage(name:"scenePage", title: "${sceneId}. ${sceneName(sceneId)}") {
section {
input "sceneName${sceneId}", "text", title: "Scene Name", required: false
}
section {
href "devicePage", title: "Show Device States", params: [sceneId:sceneId], description: "", state: sceneIsDefined(sceneId) ? "complete" : "incomplete"
}
if (sceneId == currentSceneId) {
section {
href "saveStatesPage", title: "Record Current Device States", params: [sceneId:sceneId], description: ""
}
}
}
}
def devicePage(params) {
log.debug "devicePage($params)"
getDeviceCapabilities()
def sceneId = params.sceneId as Integer ?: state.lastDisplayedSceneId
dynamicPage(name:"devicePage", title: "${sceneId}. ${sceneName(sceneId)} Device States") {
section("Lights") {
lights.each {light ->
input "onoff_${sceneId}_${light.id}", "boolean", title: light.displayName
}
}
section("Dimmers") {
lights.each {light ->
if (state.lightCapabilities[light.id] in ["level", "color"]) {
input "level_${sceneId}_${light.id}", "enum", title: light.displayName, options: levels, description: "", required: false
}
}
}
section("Colors (hue/saturation)") {
lights.each {light ->
if (state.lightCapabilities[light.id] == "color") {
input "color_${sceneId}_${light.id}", "text", title: light.displayName, description: "", required: false
}
}
}
}
}
def saveStatesPage(params) {
saveStates(params)
devicePage(params)
}
/*************************
* Installation & update *
*************************/
def installed() {
log.debug "Installed with settings: ${settings}"
initialize()
}
def updated() {
log.debug "Updated with settings: ${settings}"
unsubscribe()
initialize()
}
def initialize() {
subscribe cube, "threeAxis", positionHandler
}
/******************
* Event handlers *
******************/
def positionHandler(evt) {
def sceneId = getOrientation(evt.xyzValue)
log.trace "orientation: $sceneId"
if (sceneId != state.lastActiveSceneId) {
restoreStates(sceneId)
}
else {
log.trace "No status change"
}
state.lastActiveSceneId = sceneId
}
/******************
* Helper methods *
******************/
private Boolean sceneIsDefined(sceneId) {
def tgt = "onoff_${sceneId}".toString()
settings.find{it.key.startsWith(tgt)} != null
}
private updateSetting(name, value) {
app.updateSetting(name, value)
settings[name] = value
}
private closestLevel(level) {
level ? "${Math.round(level/5) * 5}%" : "0%"
}
private saveStates(params) {
log.trace "saveStates($params)"
def sceneId = params.sceneId as Integer
getDeviceCapabilities()
lights.each {light ->
def type = state.lightCapabilities[light.id]
updateSetting("onoff_${sceneId}_${light.id}", light.currentValue("switch") == "on")
if (type == "level") {
updateSetting("level_${sceneId}_${light.id}", closestLevel(light.currentValue('level')))
}
else if (type == "color") {
updateSetting("level_${sceneId}_${light.id}", closestLevel(light.currentValue('level')))
updateSetting("color_${sceneId}_${light.id}", "${light.currentValue("hue")}/${light.currentValue("saturation")}")
}
}
}
private restoreStates(sceneId) {
log.trace "restoreStates($sceneId)"
getDeviceCapabilities()
lights.each {light ->
def type = state.lightCapabilities[light.id]
def isOn = settings."onoff_${sceneId}_${light.id}" == "true" ? true : false
log.debug "${light.displayName} is '$isOn'"
if (isOn) {
light.on()
}
else {
light.off()
}
if (type != "switch") {
def level = switchLevel(sceneId, light)
if (type == "level") {
log.debug "${light.displayName} level is '$level'"
if (level != null) {
light.setLevel(value)
}
}
else if (type == "color") {
def segs = settings."color_${sceneId}_${light.id}"?.split("/")
if (segs?.size() == 2) {
def hue = segs[0].toInteger()
def saturation = segs[1].toInteger()
log.debug "${light.displayName} color is level: $level, hue: $hue, sat: $saturation"
if (level != null) {
light.setColor(level: level, hue: hue, saturation: saturation)
}
else {
light.setColor(hue: hue, saturation: saturation)
}
}
else {
log.debug "${light.displayName} level is '$level'"
if (level != null) {
light.setLevel(level)
}
}
}
else {
log.error "Unknown type '$type'"
}
}
}
}
private switchLevel(sceneId, light) {
def percent = settings."level_${sceneId}_${light.id}"
if (percent) {
percent[0..-2].toInteger()
}
else {
null
}
}
private getDeviceCapabilities() {
def caps = [:]
lights.each {
if (it.hasCapability("Color Control")) {
caps[it.id] = "color"
}
else if (it.hasCapability("Switch Level")) {
caps[it.id] = "level"
}
else {
caps[it.id] = "switch"
}
}
state.lightCapabilities = caps
}
private getLevels() {
def levels = []
for (int i = 0; i <= 100; i += 5) {
levels << "$i%"
}
levels
}
private getOrientation(xyz=null) {
final threshold = 250
def value = xyz ?: cube.currentValue("threeAxis")
def x = Math.abs(value.x) > threshold ? (value.x > 0 ? 1 : -1) : 0
def y = Math.abs(value.y) > threshold ? (value.y > 0 ? 1 : -1) : 0
def z = Math.abs(value.z) > threshold ? (value.z > 0 ? 1 : -1) : 0
def orientation = 0
if (z > 0) {
if (x == 0 && y == 0) {
orientation = 1
}
}
else if (z < 0) {
if (x == 0 && y == 0) {
orientation = 2
}
}
else {
if (x > 0) {
if (y == 0) {
orientation = 3
}
}
else if (x < 0) {
if (y == 0) {
orientation = 4
}
}
else {
if (y > 0) {
orientation = 5
}
else if (y < 0) {
orientation = 6
}
}
}
orientation
}
private sceneName(num) {
final names = ["UNDEFINED","One","Two","Three","Four","Five","Six"]
settings."sceneName${num}" ?: "Scene ${names[num]}"
}