Away mode and lights

It looks like whenever all presence sensors are gone from the house, the house is set to away mode and everything is turned off.

The problem is, I have a dog at home that I want to keep a light on for him, even though it’s not really needed. I have a setting that would turn the a light on after sunset when away, but if I leave the house at night, all the lights simply shuts off. What’s the best way to do this?

Use my modified code from ImBrian to have it be able to set away day and way night modes as well as Home Day and Home Night modes. Just setup 4 dieffernt modes to trigger and then have an app trigger what ever you want when the mode changes to that specific mode.

/**
 *  Auto Home/Away with night modes
 *
 *  Copyright 2014 Tim Slagle
 *
 *  Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
 *  in compliance with the License. You may obtain a copy of the License at:
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software distributed under the License is distributed
 *  on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License
 *  for the specific language governing permissions and limitations under the License.
 *
 */
definition(
    name: "Magic Home",
    namespace: "tslagle13",
    author: "Tim Slagle",
    description: "Monitor a set of presence sensors and change mode based on when your home is empty or occupied.  Included Night and Day modes for both an occupied and unoccupied house.",
    category: "Convenience",
    iconUrl: "http://icons.iconarchive.com/icons/icons8/ios7/512/Very-Basic-Home-Filled-icon.png",
    iconX2Url: "http://icons.iconarchive.com/icons/icons8/ios7/512/Very-Basic-Home-Filled-icon.png"
)

preferences {
  page(name: "selectPhrases")
  
  page( name:"Settings", title:"Settings", uninstall:true, install:true ) {
  	section("False alarm threshold (defaults to 10 min)") {
    	input "falseAlarmThreshold", "decimal", title: "Number of minutes", required: false
  	}

  	section("Zip code (for sunrise/sunset)") {
   		input "zip", "decimal", required: true
  	}

      section("Notifications") {
        input "sendPushMessage", "enum", title: "Send a push notification when house is empty?", metadata:[values:["Yes","No"]], required:false
        input "sendPushMessageHome", "enum", title: "Send a push notification when home is occupied?", metadata:[values:["Yes","No"]], required:false
  	}

    section(title: "More options", hidden: hideOptionsSection(), hideable: true) {
    		label title: "Assign a name", required: false
			input "days", "enum", title: "Only on certain days of the week", multiple: true, required: false,
				options: ["Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sunday"]
			input "modes", "mode", title: "Only when mode is", multiple: true, required: false
		}
  }
}

def selectPhrases() {
	def configured = (settings.awayDay && settings.awayNight && settings.homeDay && settings.awayDay)
    dynamicPage(name: "selectPhrases", title: "Configure", nextPage:"Settings", uninstall: true) {		
		section("Who?") {
			input "people", "capability.presenceSensor", title: "Monitor These Presences", required: true, multiple: true,  refreshAfterSelection:true
		}
        
		def phrases = location.helloHome?.getPhrases()*.label
		if (phrases) {
        	phrases.sort()
			section("Run This Phrase When...") {
				log.trace phrases
				input "awayDay", "enum", title: "Everyone Is Away And It's Day", required: true, options: phrases,  refreshAfterSelection:true
				input "awayNight", "enum", title: "Everyone Is Away And It's Night", required: true, options: phrases,  refreshAfterSelection:true
                input "homeDay", "enum", title: "At Least One Person Is Home And It's Day", required: true, options: phrases,  refreshAfterSelection:true
                input "homeNight", "enum", title: "At Least One Person Is Home And It's Night", required: true, options: phrases,  refreshAfterSelection:true
			}
		}
    }
}

def installed() {
  init()
  initialize()

}

def updated() {
  unsubscribe()
  initialize()

  init()
}

def init() {
  subscribe(people, "presence", presence)
}

def uninstalled() {
unsubscribe()
}

def initialize() {
	checkSun()
	subscribe(location, "sunrise", setSunrise)
	subscribe(location, "sunset", setSunset)
}


// Check current sun state when app is installed
def checkSun() {
  def zip     = settings.zip as String
  def sunInfo = getSunriseAndSunset(zipCode: zip)
  def current = now()

	if (sunInfo.sunrise.time < current && sunInfo.sunset.time > current) {
    state.sunMode = "sunrise"
    setSunrise()
  }
  
  else {
     state.sunMode = "sunset"
     setSunset()
  }

  log.info("Sunset: ${sunInfo.sunset.time}")
  log.info("Sunrise: ${sunInfo.sunrise.time}")
  log.info("Current: ${current}")
  log.info("sunMode: ${state.sunMode}")

  if(current < sunInfo.sunrise.time) {
    runIn(((sunInfo.sunrise.time - current) / 1000).toInteger(), setSunrise)
  }

  if(current < sunInfo.sunset.time) {
    runIn(((sunInfo.sunset.time - current) / 1000).toInteger(), setSunset)
  }
}

def setSunrise(evt) {
  state.sunMode = "sunrise";
  changeSunMode(newMode);
  log.debug("Setting Sunrise Mode")
}

def setSunset(evt) {
  state.sunMode = "sunset";
  changeSunMode(newMode)
  log.debug("Setting Sunset Mode")
}


def changeSunMode(newMode) {
  if(allOk) {

  if(everyoneIsAway() && (state.sunMode == "sunrise")) {
    log.info("Home is Empty  Setting New Away Mode")
    def delay = (falseAlarmThreshold != null && falseAlarmThreshold != "") ? falseAlarmThreshold * 60 : 10 * 60 
    runIn(delay, "setAway")
  }

  if(everyoneIsAway() && (state.sunMode == "sunset")) {
    log.info("Home is Empty  Setting New Away Mode")
    def delay = (falseAlarmThreshold != null && falseAlarmThreshold != "") ? falseAlarmThreshold * 60 : 10 * 60 
    runIn(delay, "setAway")
  }
  
  else {
  log.info("Home is Occupied Setting New Home Mode")
  setHome()


  }
}
}

def presence(evt) {
  if(allOk) {
  if(evt.value == "not present") {
    log.debug("Checking if everyone is away")

    if(everyoneIsAway()) {
      log.info("Nobody is home, running away sequence")
      def delay = (falseAlarmThreshold != null && falseAlarmThreshold != "") ? falseAlarmThreshold * 60 : 10 * 60 
      runIn(delay, "setAway")
    }
  }

else {
	def lastTime = state[evt.deviceId]
    if (lastTime == null || now() - lastTime >= 1 * 60000) {
  		log.info("Someone is home, running home sequence")
  		setHome()
    }    
	state[evt.deviceId] = now()

  }
}
}

def setAway() {
  if(everyoneIsAway()) {
    if(state.sunMode == "sunset") {
      def message = "Performing \"${awayNight}\" for you as requested."
      log.info(message)
      send(message)
      location.helloHome.execute(settings.awayNight)
    }
    
    else if(state.sunMode == "sunrise") {
      def message = "Performing \"${awayDay}\" for you as requested."
      log.info(message)
      send(message)
      location.helloHome.execute(settings.awayDay)
      }
    else {
      log.debug("Mode is the same, not evaluating")
    }
  }

  else {
    log.info("Somebody returned home before we set to '${newAwayMode}'")
  }
}

def setHome() {

log.info("Setting Home Mode!!")
if(anyoneIsHome()) {
      if(state.sunMode == "sunset"){
      if (location.mode != "Home Night"){
      def message = "Performing \"${homeNight}\" for you as requested."
        log.info(message)
        sendHome(message)
        location.helloHome.execute(settings.homeNight)
        }
       }
       
      if(state.sunMode == "sunrise"){
      if (location.mode != "Home Day"){
      def message = "Performing \"${homeDay}\" for you as requested."
        log.info(message)
        sendHome(message)
        location.helloHome.execute(settings.homeDay)
            }
      }      
    }
    
}

private everyoneIsAway() {
  def result = true

  if(people.findAll { it?.currentPresence == "present" }) {
    result = false
  }

  log.debug("everyoneIsAway: ${result}")

  return result
}

private anyoneIsHome() {
  def result = false

  if(people.findAll { it?.currentPresence == "present" }) {
    result = true
  }

  log.debug("anyoneIsHome: ${result}")

  return result
}

private send(msg) {
  if(sendPushMessage != "No") {
    log.debug("Sending push message")
    sendPush(msg)
  }

  log.debug(msg)
}

private sendHome(msg) {
  if(sendPushMessageHome != "No") {
    log.debug("Sending push message")
    sendPush(msg)
  }

  log.debug(msg)
}



private getAllOk() {
	modeOk && daysOk && timeOk
}

private getModeOk() {
	def result = !modes || modes.contains(location.mode)
	log.trace "modeOk = $result"
	result
}

private getDaysOk() {
	def result = true
	if (days) {
		def df = new java.text.SimpleDateFormat("EEEE")
		if (location.timeZone) {
			df.setTimeZone(location.timeZone)
		}
		else {
			df.setTimeZone(TimeZone.getTimeZone("America/New_York"))
		}
		def day = df.format(new Date())
		result = days.contains(day)
	}
	log.trace "daysOk = $result"
	result
}

private getTimeOk() {
	def result = true
	if (starting && ending) {
		def currTime = now()
		def start = timeToday(starting).time
		def stop = timeToday(ending).time
		result = start < stop ? currTime >= start && currTime <= stop : currTime <= stop || currTime >= start
	}
	log.trace "timeOk = $result"
	result
}

private hhmm(time, fmt = "h:mm a")
{
	def t = timeToday(time, location.timeZone)
	def f = new java.text.SimpleDateFormat(fmt)
	f.setTimeZone(location.timeZone ?: timeZone(time))
	f.format(t)
}

private getTimeIntervalLabel()
{
	(starting && ending) ? hhmm(starting) + "-" + hhmm(ending, "h:mm a z") : ""
}

private hideOptionsSection() {
	(starting || ending || days || modes) ? false : true
}

I did something similar, but I set up different “modes” under the home section of the app (Day Home, Day Away, Evening Home, Evening Away, etc.).

Then under “Hello Home”, I added several change modes and set them to only work during different modes that I already set up (You can set it to turn lights off only when both people have left the house and have them only come on when it’s evening and not during the day time.). A little cumbersome, but once you get the hang of it and use a little logic of when you want something to happen, it’s not so bad. It doesn’t require any programming at least.

I tried the coding with the mysmartapp first. The problem with using existing apps is that you’re really limited in what you can do. And trying to find an app, and knowing what they do and what they can’t is burdensome. We need some sort of rule building rather than standard apps… and why can’t they call it scenes like everyone else to reduce the confusion?