Virtual switch, works in IDE, not in ST App, any ideas?

Going on day two with this issue and getting very annoyed, any help would be appreciated.
Simple virtual switch with two standard tiles
Main tile is your standard on/off, works fine.
Detail tile calls custom command, this works in the IDE, but not from the App, not on android, not on iOs.

I can call the custom command from a smart app, works fine.
There just is no firing the second tile from the App.
Bug?, Feature? Me?

metadata {
	definition (name: "superState switch", namespace: "mmaxwell", author: "Mike Maxwell") {
		capability "Switch"
	    command "snap"
	simulator {
	tiles {
		standardTile("button", "device.switch", width: 2, height: 2, canChangeIcon: true, canChangeBackground: true) {
			state "off", label: 'Off', action: "switch.on", icon: "st.illuminance.illuminance.dark", backgroundColor: "#ffffff", nextState: "on"
			state "on", label: 'On', action: "", icon: "st.illuminance.illuminance.dark", backgroundColor: "#79b821", nextState: "off"
        standardTile("snap", "device.switch", width: 1, height: 1, canChangeIcon: false,decoration: "flat") {
            state "default", label: 'Snap', action: "snap.snap", icon: "", backgroundColor: "#ffffff" 
		main "button"
		details "button","snap"
def parse(String description) {
def snap(){
	log.debug "snap request"
def on(action) {
	def isSnap = action ?: false
	log.debug "isSnap:${isSnap}"
    log.debug "superState ${device.displayName}:on"
	return sendEvent(name: "switch", value: "on", data: [isSnap: "${isSnap}"])
def off() {
	log.debug "superState ${device.displayName}:off"
	return sendEvent(name: "switch", value: "off")

try changing the action called from the tile to just “snap” instead of “snap.snap”.


1 Like

Well I’ll BaSOB, that worked. Thanks man, makes no sense but worked.