IDE Simulator: Unknown

Last night and this morning, whenever I load a smartapp in the IDE and run it in the simulator, most all of my switches and others are showing ‘Unknown’. Like if it is a Motion Sensor, it shows ‘Unknown’ and doesn’t let me set the motion on/of. What causes this? Happens even if I load a ST app.

Here is an image of what I get when running just about any app in the IDE Sim;

can you paste your code?

Sure. I just grabbed an original ST app (Smart Nightlight). I set it up in the simulator with motion sensor and lights only. Here is the code:

/**
 *  Smart Nightlight
 *
 *  Author: SmartThings
 *
 */
definition(
    name: "Smart Nightlight",
    namespace: "smartthings",
    author: "SmartThings",
    description: "Turns on lights when it's dark and motion is detected.  Turns lights off when it becomes light or some time after motion ceases.",
    category: "Convenience",
    iconUrl: "https://s3.amazonaws.com/smartapp-icons/Meta/light_motion-outlet-luminance.png",
    iconX2Url: "https://s3.amazonaws.com/smartapp-icons/Meta/light_motion-outlet-luminance@2x.png"
)

preferences {
	section("Control these lights..."){
		input "lights", "capability.switch", multiple: true
	}
	section("Turning on when it's dark and there's movement..."){
		input "motionSensor", "capability.motionSensor", title: "Where?"
	}
	section("And then off when it's light or there's been no movement for..."){
		input "delayMinutes", "number", title: "Minutes?"
	}
	section("Using either on this light sensor (optional) or the local sunrise and sunset"){
		input "lightSensor", "capability.illuminanceMeasurement", required: false
	}
	section ("Sunrise offset (optional)...") {
		input "sunriseOffsetValue", "text", title: "HH:MM", required: false
		input "sunriseOffsetDir", "enum", title: "Before or After", required: false, metadata: [values: ["Before","After"]]
	}
	section ("Sunset offset (optional)...") {
		input "sunsetOffsetValue", "text", title: "HH:MM", required: false
		input "sunsetOffsetDir", "enum", title: "Before or After", required: false, metadata: [values: ["Before","After"]]
	}
	section ("Zip code (optional, defaults to location coordinates when location services are enabled)...") {
		input "zipCode", "text", required: false
	}
}

def installed() {
	initialize()
}

def updated() {
	unsubscribe()
	unschedule()
	initialize()
}

def initialize() {
	subscribe(motionSensor, "motion", motionHandler)
	if (lightSensor) {
		subscribe(lightSensor, "illuminance", illuminanceHandler, [filterEvents: false])
	}
	else {
		astroCheck()
		schedule("0 1 * * * ?", astroCheck) // check every hour since location can change without event?
	}
}

def motionHandler(evt) {
	log.debug "$evt.name: $evt.value"
	if (evt.value == "active") {
		if (enabled()) {
			log.debug "turning on lights due to motion"
			lights.on()
			state.lastStatus = "on"
		}
		state.motionStopTime = null
	}
	else {
		state.motionStopTime = now()
		if(delayMinutes) {
			runIn(delayMinutes*60, turnOffMotionAfterDelay, [overwrite: false])
		} else {
			turnOffMotionAfterDelay()
		}
	}
}

def illuminanceHandler(evt) {
	log.debug "$evt.name: $evt.value, lastStatus: $state.lastStatus, motionStopTime: $state.motionStopTime"
	def lastStatus = state.lastStatus
	if (lastStatus != "off" && evt.integerValue > 50) {
		lights.off()
		state.lastStatus = "off"
	}
	else if (state.motionStopTime) {
		if (lastStatus != "off") {
			def elapsed = now() - state.motionStopTime
			if (elapsed >= (delayMinutes ?: 0) * 60000L) {
				lights.off()
				state.lastStatus = "off"
			}
		}
	}
	else if (lastStatus != "on" && evt.value < 30){
		lights.on()
		state.lastStatus = "on"
	}
}

def turnOffMotionAfterDelay() {
	log.debug "In turnOffMotionAfterDelay"
	if (state.motionStopTime && state.lastStatus != "off") {
		def elapsed = now() - state.motionStopTime
		if (elapsed >= (delayMinutes ?: 0) * 60000L) {
			lights.off()
			state.lastStatus = "off"
		}
	}
}

def scheduleCheck() {
	log.debug "In scheduleCheck - skipping"
	//turnOffMotionAfterDelay()
}

def astroCheck() {
	def s = getSunriseAndSunset(zipCode: zipCode, sunriseOffset: sunriseOffset, sunsetOffset: sunsetOffset)
	state.riseTime = s.sunrise.time
	state.setTime = s.sunset.time
	log.debug "rise: ${new Date(state.riseTime)}($state.riseTime), set: ${new Date(state.setTime)}($state.setTime)"
}

private enabled() {
	def result
	if (lightSensor) {
		result = lightSensor.currentIlluminance < 30
	}
	else {
		def t = now()
		result = t < state.riseTime || t > state.setTime
	}
	result
}

private getSunriseOffset() {
	sunriseOffsetValue ? (sunriseOffsetDir == "Before" ? "-$sunriseOffsetValue" : sunriseOffsetValue) : null
}

private getSunsetOffset() {
	sunsetOffsetValue ? (sunsetOffsetDir == "Before" ? "-$sunsetOffsetValue" : sunsetOffsetValue) : null
}

Here is what I see when running it in the simulator:

Can anyone tell me why this is happening. i would really like to test my app within the IDE Simulator rather than against my physical lights. Should I move this tread to ‘Developers’?

@realsol I can replicate only when selecting multiples. If you click more than one motion sensor or light then it comes up as unknown.

I am only selecting 1 motion and 1 light. Still always comes up as Unknown.

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