Last night and this morning, whenever I load a smartapp in the IDE and run it in the simulator, most all of my switches and others are showing ‘Unknown’. Like if it is a Motion Sensor, it shows ‘Unknown’ and doesn’t let me set the motion on/of. What causes this? Happens even if I load a ST app.
Here is an image of what I get when running just about any app in the IDE Sim;
can you paste your code?
Sure. I just grabbed an original ST app (Smart Nightlight). I set it up in the simulator with motion sensor and lights only. Here is the code:
/**
* Smart Nightlight
*
* Author: SmartThings
*
*/
definition(
name: "Smart Nightlight",
namespace: "smartthings",
author: "SmartThings",
description: "Turns on lights when it's dark and motion is detected. Turns lights off when it becomes light or some time after motion ceases.",
category: "Convenience",
iconUrl: "https://s3.amazonaws.com/smartapp-icons/Meta/light_motion-outlet-luminance.png",
iconX2Url: "https://s3.amazonaws.com/smartapp-icons/Meta/light_motion-outlet-luminance@2x.png"
)
preferences {
section("Control these lights..."){
input "lights", "capability.switch", multiple: true
}
section("Turning on when it's dark and there's movement..."){
input "motionSensor", "capability.motionSensor", title: "Where?"
}
section("And then off when it's light or there's been no movement for..."){
input "delayMinutes", "number", title: "Minutes?"
}
section("Using either on this light sensor (optional) or the local sunrise and sunset"){
input "lightSensor", "capability.illuminanceMeasurement", required: false
}
section ("Sunrise offset (optional)...") {
input "sunriseOffsetValue", "text", title: "HH:MM", required: false
input "sunriseOffsetDir", "enum", title: "Before or After", required: false, metadata: [values: ["Before","After"]]
}
section ("Sunset offset (optional)...") {
input "sunsetOffsetValue", "text", title: "HH:MM", required: false
input "sunsetOffsetDir", "enum", title: "Before or After", required: false, metadata: [values: ["Before","After"]]
}
section ("Zip code (optional, defaults to location coordinates when location services are enabled)...") {
input "zipCode", "text", required: false
}
}
def installed() {
initialize()
}
def updated() {
unsubscribe()
unschedule()
initialize()
}
def initialize() {
subscribe(motionSensor, "motion", motionHandler)
if (lightSensor) {
subscribe(lightSensor, "illuminance", illuminanceHandler, [filterEvents: false])
}
else {
astroCheck()
schedule("0 1 * * * ?", astroCheck) // check every hour since location can change without event?
}
}
def motionHandler(evt) {
log.debug "$evt.name: $evt.value"
if (evt.value == "active") {
if (enabled()) {
log.debug "turning on lights due to motion"
lights.on()
state.lastStatus = "on"
}
state.motionStopTime = null
}
else {
state.motionStopTime = now()
if(delayMinutes) {
runIn(delayMinutes*60, turnOffMotionAfterDelay, [overwrite: false])
} else {
turnOffMotionAfterDelay()
}
}
}
def illuminanceHandler(evt) {
log.debug "$evt.name: $evt.value, lastStatus: $state.lastStatus, motionStopTime: $state.motionStopTime"
def lastStatus = state.lastStatus
if (lastStatus != "off" && evt.integerValue > 50) {
lights.off()
state.lastStatus = "off"
}
else if (state.motionStopTime) {
if (lastStatus != "off") {
def elapsed = now() - state.motionStopTime
if (elapsed >= (delayMinutes ?: 0) * 60000L) {
lights.off()
state.lastStatus = "off"
}
}
}
else if (lastStatus != "on" && evt.value < 30){
lights.on()
state.lastStatus = "on"
}
}
def turnOffMotionAfterDelay() {
log.debug "In turnOffMotionAfterDelay"
if (state.motionStopTime && state.lastStatus != "off") {
def elapsed = now() - state.motionStopTime
if (elapsed >= (delayMinutes ?: 0) * 60000L) {
lights.off()
state.lastStatus = "off"
}
}
}
def scheduleCheck() {
log.debug "In scheduleCheck - skipping"
//turnOffMotionAfterDelay()
}
def astroCheck() {
def s = getSunriseAndSunset(zipCode: zipCode, sunriseOffset: sunriseOffset, sunsetOffset: sunsetOffset)
state.riseTime = s.sunrise.time
state.setTime = s.sunset.time
log.debug "rise: ${new Date(state.riseTime)}($state.riseTime), set: ${new Date(state.setTime)}($state.setTime)"
}
private enabled() {
def result
if (lightSensor) {
result = lightSensor.currentIlluminance < 30
}
else {
def t = now()
result = t < state.riseTime || t > state.setTime
}
result
}
private getSunriseOffset() {
sunriseOffsetValue ? (sunriseOffsetDir == "Before" ? "-$sunriseOffsetValue" : sunriseOffsetValue) : null
}
private getSunsetOffset() {
sunsetOffsetValue ? (sunsetOffsetDir == "Before" ? "-$sunsetOffsetValue" : sunsetOffsetValue) : null
}
Here is what I see when running it in the simulator:
Can anyone tell me why this is happening. i would really like to test my app within the IDE Simulator rather than against my physical lights. Should I move this tread to ‘Developers’?
@realsol I can replicate only when selecting multiples. If you click more than one motion sensor or light then it comes up as unknown.
I am only selecting 1 motion and 1 light. Still always comes up as Unknown.
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