I tried to create an else-if based off of presence, and noticed something. I’m not sure if it’s by design, or a bug so I figured I’d mention it.
My first IF statement, I was able to do 'IF iPhone presence changes to not present…". However, on the ELSE IF, I did not have the changes to option. As a matter of a fact, it appeared like half of the options were missing. For example, these options were available on the ELSE-IF portion:
- Changed
- Not Changed
- Is
- Is Not
- Was
- Was Not
But the one’s like below were not present on the ELSE-IF portion:
- Changes to
- Changes to one of
- Changes away from
- Changes away from one of
- Stays
- Stays away from
The only thing I noticed is the conditions not listed, had a solid bullet on the initial IF section. The conditions that were present on the ELSE-IF were the one’s which had an empty bullet in the initial IF statement.
What’s the difference?
Instead of using one complex rule, I had to create two separate piston’s, both under 'basic piston mode. So am I missing something or is this not by design?
Thanks! Loving the SA thus far though!